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Scatterwalk Keep |
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Nestled in the southeastern region of the Edgewood lies the small fortress known as Scatterwalk Keep. From it's crenelated walls is a clear view of the south edge of the forest, where
it borders the Southspire swamp, and the Lonely Summit to the west. The Lonely
Summit is a single mountain poking straight up into the sky with the swamp on the south foot and the sea lapping on the west
face. On the east face of the mountain are several caves visible from the Keep,
including the complex of caves that are home to a large family of scatter, mountain lions with long forward facing quills
and almost human faces. This warren gives the Keep it's name. To the north and west of the Keep is the thickest region of the southern Edgewood forest. The area surrounding the Keep has been cleared to allow several crops to be grown to feed the cattle and
citizens of the Keep by the klownies who tend the small herds and fields. Inside
the two-story stone walls is the castle itself, which has four tower mounted ballistae and several small catapults for defense. The Keep's granite walls are surrounded by a small moat fed from a fresh water stream
that runs from a spring near the town of LongDay to the Calm Sea. The castle
is built of the same stone as the outer walls, with only the flat topped towers visible from outside the Keep. Though a large clearing surrounds Scatterwalk, it remains difficult of find among the thick trees since
only a faint wagon trail leads to it from the town. The small garrison which mans the walls and defenses are mercenaries hired from the norse Spire's Gut Mine
and the celtic people of Skullrock, the city to the south of the swamp. They are few in number, but include berserkers, woodland rangers, archers and skilled
swordsmen. The Master of Scatterwalk is a reclusive bard, known as Southland's
Skald, who is the child of the Lord of Spire's Gut and Skullrock's Lady of Wisdom. The
Band of the Bard, the bard's friends and fellow adventurers, have taken over for the nearly decimated Sisterhood of the Spire,
a group of swanmay, druids, and rangers allied with the Winged, who are the self-appointed guardians of Edgewood, that protect
the woods and swamp around the Lonely Summit. Mainly to make up for a case of
mistaken identity in which several leaders of the Sisterhood were slain, but only the Bard of Scatterwalk has any allegience
or contact with the Sisterhood and through them stays friendly with the Winged. The people of LongDay, which lies near Greenfield Road on the outskirts of Edgewood's
eastern border, know little of the citizens of the Keep, but deal with them on occasion and maintain friendly relations. The Band of the Bard, has a reputation among the local population as a benevolent
influence in the area, having aided the people of LongDay and cleared many of the worst monsters, from the Lonely Summit and
the north end of the swamp. The marauding bands of orc-kin and giants have moved
on to safer environs and the Blood Cult whispered to be centered in the area has all but disappeared. Among the notable deeds of the Band are the slaying of the Hags of the Summit, the destruction of the rogue-filled
town in the swamp, once a base for many of the bandits preying on travelers leaving Skullrock, the defeat of several orcish
pirate ships attempting to attack Spire's Gut Mine, and helping the people of LongDay put to rest several angry ghosts which
were plaguing the town.
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"The Lord of the Green doth live in us all, he hath knowledge none can fathom. His holy sight hast been granted to those born with his blessing, they are ne'er far from his heart. The gift of the Manteis lies not in the gift of foresight, but in the ability to look
into the hearts of man and find truth. The Green Lord doth love all the world,
but hath only hate for lies and treachery. The glory of the natural world and
it's enduring strength empowers those who follow the Lord of the Fields, they shall not fall to weakness, nor death."
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Beware the Band of the Bard...wipe your feet... |
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